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AI Insights · Timothy · October 2022

Top 5 Basketball Games on Android in South America: Q3 2022 Performance

Explore the performance trends of the top 5 basketball games on Android in South America during Q3 2022, including revenue, downloads, and active users.

Top 5 Basketball Games on Android in South America: Q3 2022 Performance

During the third quarter of 2022, the top 5 basketball games on the Android platform in South America showcased varied performance trends in terms of revenue, downloads, and active users. Here's a closer look at the key statistics for each game, based on data from Sensor Tower.

basket battle from Supersonic Studios LTD saw a notable fluctuation in its weekly downloads, starting from around 201K in late June and peaking at approximately 288K in early July. However, the downloads dipped to about 49K in early August but recovered to around 101K by mid-September. The game's weekly revenue displayed an overall upward trend, reaching around $31 by the end of September. Active users also showed an increase from about 308K in late June to nearly 466K by the end of the quarter.

nba live mobile basketball by ELECTRONIC ARTS maintained a consistent presence with weekly downloads averaging around 52K to 83K. Weekly revenue, however, saw a decline, starting at about $2.5K in late June and dropping to around $809 by the end of September. The active user base remained relatively stable, fluctuating between approximately 341K and 428K throughout the quarter.

basketball stars: multiplayer from Miniclip.com experienced steady weekly downloads, ranging from around 33K to 54K. Revenue showed a slight increase towards the end of the quarter, reaching about $1.5K in late September. Active users maintained a steady count, averaging between 151K and 189K.

mini basketball, also from Miniclip.com, saw varied weekly downloads, starting at around 32K in late June and peaking at approximately 49K in mid-July. Revenue trends were relatively stable, with a peak of about $2K in late August. Active users saw growth from around 59K in late June to approximately 77K by the end of September.

basketball arena: online game by Masomo Gaming showed a decline in weekly downloads from around 43K in late June to about 10K by the end of September. Revenue followed a downward trend, starting at around $313 in late June and dropping to about $184 by the end of the quarter. Active users also decreased from approximately 124K in late June to around 58K by the end of September.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022